Category: Fantasy

  • Mark Fischburne

    Mark Fischburne

    Mark, jolly rogers, Appalachian pirates
    Mark, jolly rogers, Appalachian pirates

    Bio: Mark deserted his post at * military base. One night he just got up and walked away. He doesn’t know how long he was walking, he believes he was in a trance. All he remembers is waking up in front of Jolly Rogers and meeting The Captain sitting outside whitling.

    Mark joined the crew and became a versatile Raider. Whether driving a regular vehicle to the Aos Si upgraded vehicles, creating deployment strategies and leading raids once The Captain left.

    • Age: 32
    • Height: 5’10”
    • Weight: 180lbs
    • Class: Acting Captain
    • Personality: Positive, can do attitude
    • Skills: Resourceful; intuitive; leadership
    • Fears: ?
    • Pet Peeve: Repeating himself
    • Favorite food: bibimbap
  • Wade Bassett

    Wade Bassett

    Wade, jolly rogers, Appalachian pirates
    Wade, jolly rogers, Appalachian pirates

    Bio: Wade Bassett woke up one day to find his autoshop had disappeared and reappeared next to a convenience store called Jolly Rogers. After a moment of disorientation, Wade gained the courage to explore and met The Captain inside the store.

    As he adjusted to life, along with Bob and Mark, he became the head mechanic and while working with the Aos Si, developed new vehicles to help in their piracy.

    • Age: 32
    • Height: 6’4″
    • Weight: 220lbs
    • Class: Jolly Rogers Auto Maintenance Supervisor
    • Personality: Disciplined; a bit of a perfectionist
    • Skills: Resilience, auto maintenance, auto upgrades
    • Fears: Being spirited away… again
    • Pet Peeve: Raiders taking shortcuts during vehicle maintenance
    • Favorite food: Fried chicken tenders
  • Bob Mueller

    Bob Mueller

    bob, jolly rogers, Appalachian road pirates
    bob, jolly rogers

    Bio: When Bob and his wife were on vacation, they got turned around in the New Eden Triangle. After their car broke down, they left the vehicle, looking for a gas station or anywhere that could help them.

    As night fell, they were stalked by not-deer and were nearly killed before The Captain saved them.

    He rose in the ranks as one of The Captain’s most trusted crew mates, and has found himself a new home as the store manager.

    • Age: 32
    • Height: 6’4″
    • Weight: 230lbs
    • Class: Jolly Rogers Store Manager
    • Personality: Meticulous, thoughtful, and ambitious in preserving the Jolly Rogers legacy
    • Skills: People skills; vehicle maintenance; logistics
    • Fears: Not-deer and other abnormal creatures in New Eden
    • Pet Peeve: Stagnation
    • Favorite food: sandwiches
  • Aos Sí : City of Fairies

    Aos Sí : City of Fairies

    Julia and Mandy said their goodbyes once the ship that took the Aardwelt truck spirited her away with the generic, cliché, blue light tractor beam pulling her up and away. And then in a millisecond the ship disappeared into the mountains.

    Inside was a spacious cargo-hold. This saucer was a for mass transport, able to lift and carry ten times the weight of the cargo taken by the Jolly Rogers crew moments ago. It was also fitted with spatial distortion, creating more space on the inside than how the craft looked on the outside.

    She looked at the truck first. She was curious about the system. Suspicious.

    “Julia,” came a voice over the speakers. “Welcome back! Do you have time to catch up with us, or do you have more jobs coming up?”

    She smiled. It was Jacob, a former member of the Jolly Rogers team, now living with her in Aos Sí. He remote controlled the ship back home, as she pondered the Aardwelt truck.

    “I’ll be home for a few days,” she said. “I want to figure something out. Actually, I think you could help a lot with it.”

    “I’d love to,” said Jacob, “Hangar doors are opening. We’re actually waiting to see you.”

    “We?” said Julia, “Nathan and Karina?”

    “Yeah,” said Jacob, “The gang’s all here. Maybe we could go get drinks, eat something…”

    Julia hesitated. She wanted to, but the truck gnawed at her thoughts.

    Was it Aos Sí tech?

    Or something new?

    Her father would want to know. He wasn’t keen on sharing tech with the humans in the first place but was interested in relations with the surrounding territories.

    New Haven wasn’t exactly interested in technology; however they allowed a vote and the people wanted to have some of the comforts they left behind when they joined that community. The High Shepherd compromised but said that they would be monitoring what was appropriate for their people.

    Julia thought they were incredibly closed-minded; however, it was a significant win to furthering relations. The New Haven people seemed backwards in a lot of ways, and she understood their overall mistrust. Many of them were Aos Sí, fairy-folk, and they remembered the past mistakes the Aos Sí committed.

    Every time she visited New Haven, she was personally escorted by Mother Superior, a fairy of an old clan. They were cordial with one another, but nothing deeper than a smile and watchful eyes—between both.

    Jolly Rogers was a different story. They embodied much of what Aos Sí tradition valued: curiosity and mischief. She smiled as she thought of the fun talks she and Mandy had while watching the boys run amok.

    She felt the ship land on its space and entering sleep mode: engaging the anti-gravity thrusters and powering off all other unnecessary functions.

    The lights powered off and the front ramp of the ship slowly dropped, the light from the hangar pouring in. She heard them. Her friends just outside. They stepped on the ramp and their chatter became louder.

    She needed to get her anti-gravity gloves to move the truck out.

    She sighed. She had left her toolbox at the Jolly Rogers hangar.

    “I feel like we always do what you want to do, Karina,” said Nathan, a bugbear. “It would be nice if we could do something else.”

    “Firstly,” said the deceptively sweet voice of Karina, a very short kitsune, “I said we should let Julia decide since we haven’t seen her in a while, and I only mentioned that she really liked Poe’s Fusion, which just so happens to be my favorite place.”

    “It’s not that deep, Nathan,” said Jacob.

    “It really feels like you guys are always gaslighting me,” said Nathan.

    “I’m your friend, Nathan,” said Karina, “I would never do that.”

    Julia laughed to herself. “Hey everyone! It’s nice to see you.”

    “It’s nice to see you too,” said Karina, “Uppies!”

    Karina jumped into Julia’s arms and the performed the Aos Sí greeting, la bise—a kiss on both cheeks.

    “Poe’s right?” said Karina. “Nathan thinks he knows everything.”

    “I don’t think that,” said Nathan, “I just think Julia, might like something else. Maybe, you know, a shot in the dark, Kali’s Curry Bowl.”

    “Ooh,” said Julia, “I forgot about Kali’s…”

    Karina’s face became more fox-like as she bared her teeth at Nathan.

    “I mean. I like Poe’s too…” Nathan’s voice trailed off.

    Julia set Karina down. She smiled as she watched Karina bicker with Nathan.

    “So,” said Jacob, stepping up with a la bise of his own, “What’s with the truck?”

    Julia blushed. “Yes, the truck! I’m really curious about the inner workings. Bob mentioned it could be remote control, but how the triangle works out here, along with our signal jamming technology, I’m wondering how they were able to control it from such a long distance…”

    Jacob smiled. “How are the guys?”

    “Oh,” said Julia, she sometimes forgot Jacob was once one of them. “They have a new captain. Mark. He did splendidly on this latest heist.”

    “Good for him,” said Jacob. “Any news on the Captain since we took him to New Haven?”

    The Captain had received some medical attention from Aos Sí and though he was making significant progress, he’d decided that he wanted to be closer to home and asked to be relocated to New Haven to continue his recovery.

    Their doctors didn’t think it advisable, however, the captain had become a bit crotchety in his old age and wouldn’t take no for an answer. Julia delivered him and planned to return with medicine on her next visit. She didn’t have a lot of faith in their “Prayer healing.”

    “Nothing since I was last there,” said Julia. “I bet you could visit if you wanted.”

    “I think the Captain would probably throw something at me if a two-time deserter visited him,” Jacob laughed.

    Julia smiled. Jacob seemed to have a history of running away. She hoped he dropped the habit.

    “So, Julia, come on,” said Nathan. “I’m hungy.”

    “One last thing, Nathan,” said Julia, “We need to get this truck off the ship.”

    “Don’t look at me,” Karina feigned innocence. “I’m baby.”

    Julia laughed. “We may have to transform for this. I’m going to need all my strength…”

    “I can help,” said Nathan walking towards the back of the truck, “It’s not too heavy, right?”

    Julia assumed downward dog and then cat stretched into a large, long, golden-brown cougar creature with six legs. She cracked her neck and rolled her shoulders, a purr escaping her as her vertebrae popped and cracked.

    “God! That hit the spot,” she said as she prowled towards the truck.

    Nathan took his cue and transformed from his bear-like, goblin appearance to a large green bear with long shaggy fur.

    “Shoot!” he winced, “I think I pulled something.”

    “I told you, you need to start stretching,” said Julia as she assumed position in front of the truck. “Jacob, grab some rope and tie the truck to me. Nathan and I will pull it out.”

    “You want me to push?” said Nathan, placing his large bear paws on the truck’s rear.

    “That would be great, Nathan.”

    Karina shrugged. “I guess I can help too.”

    She transformed into a large nine-tailed fox and sidled up next to Julia. “We’re going to Poe’s, right?”

    She nudge Julia in the ribs with her shoulder.

    “Yeah, yeah,” Julia winced, “We can go to Poe’s.”

    “Eat it, Nathan!” said Karina.

    “I mean,” said Nathan, “I guess I’m going to. You both ready?”

    This wasn’t the first time they had to pull things off a ship. Julia was notorious for forgetting her tools and there was never a spare set in the hangar. Jacob had stored supplies for them always at the ready.

    Rope and harnesses fitted on Julia and Karina as they pulled. Jacob looped the rope around the truck cab, taking the steering wheel to help place the truck where it needed to go. Nathan pushed till the truck was safely off the craft.

    Nathan transformed back and groaned, wiping sweat from his head. “I need to work out more often.”

    “You can always join me,” Jacob smirked.

    “That would entail getting out of bed at an ungodly hour.”

    “I get up at 8am,” Jacob smiled.

    Karina laughed hysterically.

    “Listen,” said Nathan, “I have a very tight schedule, and we’re already way behind on dinner. I think we need to get going to Poe’s or wherever.”

    “Yassss!” said Karina, “Me hungies!”

    Julia and Karina changed back and the four exited the hangar.

    The doors peeled open like petals at dawn.

    Aos Sí revealed itself—not a city that rose, but one that grew.

    Towering arboreal spires stretched skyward like sculpted redwoods, their bark smoothed into glasslike surfaces, their branches weaving into balconies, bridges, and luminous canopies. Bioluminescent sap pulsed beneath their skin, casting warm, living light across streets of dark, grounding soil that hummed faintly underfoot.

    The city felt…awake.

    They moved with its rhythm—past open-air markets where fae bartered in a dozen languages, past musicians playing instruments grown rather than built, past restaurants spilling layered aromas into the air: spice, sweetness, smoke.

    Everything here was alive. Designed. Intentional.

    Aos Sí did not house its people.

    It welcomed them.

    And somewhere within its living labyrinth of roots and light—

    Poe’s waited.

    Poe’s Fusion stood nestled within the hollowed trunk of a massive living tower, its entrance framed by curling wooden arches that twisted like calligraphy. Soft red lanterns—grown, not hung—bloomed from the walls, their glow shifting subtly with the pulse of the tree.

    Inside, the space opened wide and warm.

    Tables formed naturally from polished root clusters, their surfaces smooth as stone but faintly warm to the touch. Vines coiled overhead, strung with bioluminescent bulbs that flickered like lazy fireflies. The air was alive with motion—servers weaving between tables with practiced grace, trays balanced effortlessly, while a living kitchen wall behind the bar rippled and shifted as ingredients were grown, harvested, and plated in real time.

    The scent hit first.

    Soy, citrus, chili oil, roasted peppers, garlic, star anise—an impossible harmony.

    A chalkboard grown from flattened bark displayed the specials, its letters shifting slightly as if the menu itself were breathing:

    • Dragonfire Dan Dan Tacos – spicy pork, numbing peppercorn crema
    • Five-Spice Carnitas Bao – crispy, sweet, dangerously addictive
    • Jade Guacamole with Ginger-Lime Crisp
    • Hot & Sour Tortilla Soup
    • Wok-Seared Fajita Noodles

    Julia dug into her appetizer—southwestern egg rolls—each bite crisp, smoky, and alive with flavor. Compared to New Haven or Jolly Rogers, Aos Sí cuisine didn’t just feed you—it celebrated you.

    Nathan did not hesitate once his entrée arrived: beef lo mein burrito with sliced avocado and refried beans. He had a habit of scarfing down his food a little too eagerly and tonight was no different.

    Karina snatched at his plate, smirking as her fingers nicked an avocado slice that she hastily stuffed in her mouth.

    “Karina!” Nathan roared, his towering form shadowed her smirking face.

    “Relax, Nathan!” she said. “There’s plenty of avocados…”

    Julia laughed as she dug into her general tso’s chicken flatbread, the sweet heat balanced perfectly against the crisp crust.

    “So what’s your theory on the truck?” Jacob laughed as he sipped his Sweet Barley Beer—a local brew that shimmered faintly gold, tiny bubbles drifting like pollen in sunlight.

    Julia loved talking shop.

    “Oh! I don’t know,” she stated. “There’s something about it that is puzzling, so I wanted to take a closer look at it.”

    “What’s puzzling about it?”

    Before Julia could answer, the front doors parted.

    The music softened.

    Conversations dipped—not stopped, just…shifted.

    Aos Sí police stepped inside.

    “Julia Legrand?”

    She stood.

    “The King has summoned you.”

  • Tyrrhenia

    Tyrrhenia

    History

    Tyrrhenia was founded slightly later than the earliest Greek civilizations, during an era when the oceans were already populated by merfolk societies. The city began as a mining expedition authorized by Poseidon, king of the seas.

    Poseidon sought to strengthen alliances with surface civilizations that honored his brothers, Zeus and Hades. To facilitate trade, merfolk were encouraged to extract valuable metals and gems from the ocean floor. Mining settlements were established throughout the seas, but the basin that would become Tyrrhenia proved to be among the richest deposits ever discovered.

    The earliest settlement was little more than a mining camp. As veins of gold, silver, copper, and other precious minerals were uncovered, the camp expanded rapidly. Merchants, craftsmen, and laborers arrived from other merfolk communities, and over time the settlement evolved into one of the largest underwater cities in the oceans.

    The Age of Slavers

    The relationship between merfolk and humans became strained during the 12th century BC, when pirates began capturing ocean creatures to sell as exotic curiosities and slaves. Mermaids, fish-men, and Nereids were all targeted, but Nereids were especially valuable because of their ability to survive on land for extended periods.

    Some fish-men clans participated in these trades, accepting weapons and treasure from pirates in exchange for captured Nereids. These betrayals created lasting distrust between the merfolk peoples.

    In response to the growing slave trade, Poseidon and his armies began actively hunting slave ships. Storms, whirlpools, and sudden shipwrecks became common for vessels suspected of transporting captured merfolk.

    Over time, this divine intervention effectively destroyed the large-scale slave trade across the Mediterranean.

    Withdrawal from the Surface

    Relations between humans and merfolk deteriorated further during the era of the Crusades. Human societies increasingly labeled non-human beings as abominations, and merfolk encountered near the surface were often hunted and killed without mercy.

    In response, Tyrrhenia and other merfolk settlements adopted strict isolation policies. Contact with the surface world was drastically reduced, and many cities began hiding themselves entirely from human discovery.

    Today, Tyrrhenia maintains a zero-human policy. Any human vessel or submersible that approaches too closely risks never returning to the surface.


    Technology

    Despite their ancient origins, Tyrrhenians possess a sophisticated blend of traditional craftsmanship and underwater innovation.

    Construction

    Most buildings in Tyrrhenia are water-filled structures, allowing merfolk to swim freely through homes, plazas, and corridors. Architecture relies heavily on carved stone and seabed rock, using techniques similar to those found in human coastal civilizations.

    In rare cases, wealthy families maintain air-filled chambers in upper levels of palaces or mansions. These spaces are extremely rare and considered luxurious, as maintaining air pockets underwater requires considerable effort and resources.

    Glass used throughout the city is produced using volcanic materials gathered from the nearby submarine volcano Mount Marsili, where skilled artisans combine lava and sand to create durable underwater glass.

    Mining

    Mining remains the backbone of Tyrrhenia’s economy.

    Traditional tools recovered from shipwrecks—such as pickaxes and shovels—are commonly used alongside tools made from coral and stone. Skilled Nereids sometimes employ water manipulation techniques to fracture rock or sift debris in search of valuable minerals.

    Heavy materials are transported using large sea creatures. Trained sea serpents pull cargo carts along the seabed, while powerful giant seahorses serve as draft animals comparable to horses on land.

    Lighting

    Tyrrhenia is illuminated primarily by bioluminescent algae, which are cultivated and housed in glass streetlamps throughout the city.

    Glowing coral is also widely used to illuminate major walkways—known locally as swimways—casting soft blue and green light across the city.

    Earlier generations used bioluminescent fish for lighting, but algae proved easier to maintain and far more efficient.

    Transportation

    Because merfolk are natural swimmers, transportation technology is minimal.

    Most citizens simply swim through the city’s open architecture. For longer journeys, giant seahorses serve as mounts, while certain Nereids have developed specialized water-powered vehicles that utilize their ability to manipulate currents.


    Cuisine

    Tyrrhenian cuisine reflects the abundance of life in the surrounding seas.

    Staple foods include:

    • shrimp and other shellfish
    • a wide variety of fish
    • seaweed and kelp

    Merfolk practice extensive underwater aquaculture, farming:

    • clams
    • squid
    • octopus
    • fish
    • seaweed forests

    Most marine creatures are considered acceptable food sources, though poisonous species such as lionfish are avoided.

    Cooking itself is considered a luxury. Restaurants are often located near geothermal vents or underwater volcanoes, where natural heat can be used to prepare food.

    Tyrrhenians also produce a powerful fermented drink derived from toxic algae blooms, which acts as a form of alcohol within merfolk culture.


    Districts of Tyrrhenia

    Tyrrhenia is built in open water within a deep ocean basin surrounded by underwater mountains. In ancient times these natural barriers provided sufficient protection, but in modern centuries the city has been enclosed beneath a massive stone dome with guarded entrances.

    The city is divided into several major districts.

    The Mining Ring

    Located along the outer portions of the city, the Mining Ring contains the tunnels and excavation chambers where Tyrrhenia’s wealth is extracted from the seabed.

    The Nereid Quarter

    This district houses diplomats, scholars, and travelers. Because Nereids are the merfolk most capable of interacting with surface societies, many cultural institutions are located here.

    The Coral Gardens

    Vast underwater farms where kelp forests and shellfish colonies are cultivated to feed the population.

    The Temple of Poseidon

    The spiritual heart of the city, where merfolk gather to honor the king of the oceans.

    The Elder’s Hall

    Seat of Tyrrhenia’s governing council. The city’s Elders meet here to oversee trade, law, and defense.

    The Pearl Markets

    A bustling commercial district where pearls, diamonds, and other mined treasures are bought and sold.

    The Shipwreck Ward

    A salvage district built around ancient shipwrecks recovered from the sea floor. Many tools, weapons, and artifacts used in the city originate from this area.

    The Old Stone City

    The oldest section of Tyrrhenia, containing the remains of the original mining camp and the earliest stone dwellings of the settlement.


    Defenses of Tyrrhenia

    Tyrrhenia is protected by a combination of natural barriers and military forces.

    Natural Defenses

    The city lies over 12,000 feet beneath the ocean surface, where the immense pressure alone makes human exploration extremely difficult.

    Additional protection comes from:

    • the surrounding submarine mountain basin
    • unstable volcanic terrain near Mount Marsili

    Military Forces

    Tyrrhenia maintains a standing military force of approximately 500 soldiers. These warriors serve for life but otherwise live normal civilian lives within the city.

    Weapons used by Tyrrhenian soldiers include:

    • metal swords and tridents
    • coral weapons
    • sharkskin armor
    • sea turtle shell shields

    Nereids sometimes employ water manipulation techniques in combat, though few masters of these arts remain in the modern age.

    Mermaids and fish-men are particularly skilled at stealth, with some fish-men capable of natural camouflage in the dark waters of the deep sea.

    Certain merfolk are also capable of a siren’s call, a hypnotic song that can disorient enemies or lull them into sleep.

    Secret Defenses

    Tyrrhenia’s location is concealed by natural and magical phenomena, including:

    • illusionary currents that confuse navigation
    • dense fog banks near the surface
    • magnetic anomalies that disrupt instruments

    In addition to these defenses, Poseidon’s patrols regularly sweep the surrounding seas, ensuring that hostile vessels or intruders rarely reach the city.