Category: Fantasy

  • DSG Foote / Bigfoot

    DSG Foote / Bigfoot

    Bio: Born nameless. Before he was captured by the BMCR, he lived with his wife and children. He was taken away while protecting them. Feds are unaware there are more than one due to the apemen’s undeniable stealth.

    He was forced to take part in the BMCR training camp for the first iteration of BMCR agents. He is one of few that made it from that class. He became a drill sergeant to help train future monsters to join in on training exerices for future agents.

    • Age: unknown
    • Height: 8′
    • Weight: 400 lbs
    • Class: Monster; Apeman race
    • Personality: Realist; opportunist
    • Skills: Incredible wilderness stealth for a man his size; highly intuitive, can increase size when cornered.
    • Weaknesses: Unknown
    • Fears: Fire
    • Pet Peeve:
    • Favorite food: Tacos
  • Henry Gaines / Spring-heeled Jack

    Henry Gaines / Spring-heeled Jack

    Bio: Henry is a high school graduate with no direction, discipline, or respect for authority. After his parents caught him throwing a huge graduation party at their house in Northern California, he was shipped to North Carolina to live with his Marine Grandpa, Hank, to learn some discipline.

    While there, he met an enchanting older woman who cursed him to be her slave, until he killed his grandfather while in monster form. He then killed her and fled to Alaska.

    • Age: 22 years
    • Height: 6′ 2″
    • Weight: 198 lbs
    • Class: Monster; Cursed – high emotional states trigger him to transform
    • Personality: Spontaneous. His grandfather managed to reform him a bit, but still impatient and semi rash
    • Skills: Not passionate about anything in particular. Grandfather ran him ragged as a marine. Learned survival skills and exercise routines. Monster form is incredibly strong and agile. Shape takes on a classical demon form: red with horns and hooves
    • Weaknesses: the seven deadly sins can send him on a rampage
    • Fears: Mistakes
    • Pet Peeve: His past being brought up
    • Favorite food: Pizza
  • Olivia Poseidon / The Loch Ness Monster

    Olivia Poseidon / The Loch Ness Monster

    Bio: Daughter of Poseidon and Scylla. The Sorcerous Circe banished her to Loch Ness for her friend’s, Amphitrite, sake. Her mother was turned into the monster Scylla from Greek mythos. She grew up in Tulinn and became the King’s adopted daughter and chosen heir to the throne. She wished to rule in partnership with her adopted sister.

    Their enemy, the Fae King Oberon, destroyed Tulinn and captured her sister and one other, sending Olivia into a frenzy as the loch ness monster.

    • Age: 18 years; born centuries ago; imprecise
    • Height: 5’10”
    • Weight: 168 lbs
    • Class: Monster; Natural born Nereid
    • Personality: Arrogant, proud
    • Skills: master control over water; Four Rivers Style, Nereid martial art; monster form is that of a dragon sea lion
    • Weaknesses: A handsome man; after her imprisonment was broken, she is bound to the Loch Water and carries jugs of it with her. Without it she will age rapidly and die.
    • Fears: Loneliness, singleness
    • Pet Peeve: Humility
    • Favorite food: venison stew
  • Daryl Kearns / The Mothman

    Daryl Kearns / The Mothman

    Bio: Daryl is a teenager who grew up facinated by the mothman stories. His strange experiences as a kid made him long to become a cryptozoologist. He loves science and math and he plans to go to college for a science discipline. After an encounter with his bully, Ben Howder, Kinder, the mothman spirit, possesses him and seeks out to kill Ben. Daryl regains control and consumes Kinder, taking control of his body and the mothman powers.

    • Age: 18 years
    • Height: 5’10”
    • Weight: 150 lbs
    • Class: Monster; Ethereal Morph – astral projection creature.
    • Personality: Idealistic, Dreamer, loves the unexplained and fantasy.
    • Skills: Upon graduation from Point Pleasant High School, science, math, and technology. Astral projection form is highly maleable; whatever he can imagine, his body can be. Big, small, solid, gas, any weapon shape, including balistics.
    • Weaknesses: He has a limited time outside of his body. If his body is destroyed, he will die shortly after.
    • Fears: He is afraid of never being the hero that he though he could become.
    • Pet Peeve: Bullies
    • Favorite food: Pizza

  • Not-Deer

    Not-Deer

    American Beastiary Entry: The Not-Deer

    Common Name: Not-Deer
    Other Names: The Wrong Buck, Hollow Stag, Skinwalker Deer, The Watching Herd
    Classification: Mimetic Predator / Appalachian Cryptid
    Threat Level: Extreme
    Status: Active, Uncontained


    Description

    At a distance, the Not-Deer appears to be an ordinary white-tailed deer—graceful, still, almost serene. Closer inspection reveals a collection of errors that the human mind instinctively rejects.

    Its proportions are subtly wrong:

    • Legs bend at incorrect angles or move out of sequence.
    • Joints flex where no joints should exist.
    • The neck may be too long, too stiff, or rotate unnaturally.

    The face is the most disturbing feature. Eyes are forward-facing rather than lateral, often glowing faintly in low light. The pupils may dilate independently. The mouth, when opened, reveals teeth inconsistent with any known cervid—too many, too human, or arranged for tearing flesh rather than grazing.

    Observers frequently report the sensation that the creature is wearing the idea of a deer, rather than being one.


    Behavior

    The Not-Deer is a patient ambush predator.

    It is most often encountered:

    • Along forest roads at dusk
    • At tree lines bordering rural properties
    • Near hunting paths and deer stands

    Rather than fleeing from humans, it watches. Prolonged eye contact has been reported to cause disorientation, nausea, and an overwhelming sense of being evaluated—measured.

    When threatened or wounded, the Not-Deer does not flee. Instead, it approaches.

    Witnesses who survived encounters describe its movement as jerky and imitative, as though it learned locomotion secondhand. Once in pursuit, it displays bursts of speed inconsistent with its size and mass.


    Diet

    Contrary to its appearance, the Not-Deer is carnivorous.

    Confirmed prey includes:

    • Small livestock
    • Pets
    • Lone hunters
    • Injured or lost hikers

    Evidence suggests the creature is particularly drawn to individuals who are:

    • Armed
    • Bleeding
    • Isolated

    Consumption is rarely clean. Remains are often partially eaten, arranged, or left in visible locations—suggesting territorial marking or psychological intimidation.


    Habitat

    Primarily associated with:

    • Appalachia
    • Dense Eastern woodlands
    • Rural hunting zones

    The Not-Deer avoids urban centers but is frequently sighted near roads, suggesting an understanding of human travel patterns. Sightings spike during hunting season.


    Origins (Speculative)

    The American Beastiary recognizes several competing theories:

    1. Mimetic Entity Theory
      The Not-Deer is not a corrupted deer, but a non-human intelligence that learned its shape by observation—imperfectly.
    2. Punishment Folklore Theory
      A manifestation tied to violations of hunting taboos: overhunting, cruelty, or killing for sport rather than need.
    3. Threshold Predator Theory
      The creature exists to thin those who cross alone into wilderness spaces believing themselves to be apex predators.

    No theory has been conclusively proven.


    Defensive Measures

    There is no confirmed method of killing a Not-Deer.

    Survival recommendations include:

    • Do not follow deer that do not flee
    • Do not fire a second shot if the first does not drop it
    • Avoid eye contact
    • Retreat immediately if a deer displays curiosity rather than fear

    Hunters are advised:

    If it lets you see it—leave.


    Notes from the Beastiary

    “A deer runs from you.
    A Not-Deer waits to see what you’ll do.”

    Encounters are underreported due to ridicule, missing persons cases, and the tendency of witnesses to abandon hunting altogether.